Lost in Translation (Beta)

  • Maniefesto:Progress





    We race towards the future with our backs turned to it blindly fascinated with by fleeting
      milestones of contemporary society. There is no meaning, nothing exists long enough for meaning to be attributed to its existence, everything is in a constant state of transition. We live as though life is elsewhere, as if we are falling behind in the race towards something utopian with dystopia only a few paces behind. These two concepts represent the push and pull that forms humanity’s incessant progression towards modernity. This constant cycle is driven by the guize that if we are not pursuing some form of utopian ideal we are retrogressing.






  • Urbex
    The lure of Urbex can be linked to the human desire for variance, an abnormality, something that disturbs the daily routine and a fascination of danger/risk. RomanyWG’s Beauty in Decay Suggests that the conveniences of modern lifestyle has created societies that associate happiness ease of access to essential elements that make human life possible; food, labor and the pursuit of a continuously more comfortable lifestyle. This lifestyle creates an artificial sense of freedom in which habitual routines and social standards have conditioned the general populace, into staying within the realm of what is expected; a glass ceiling of unspoken guidelines acceptable  into  This pursuit has created a minority that seeks the opposite.

    While some promote the practice of obtaining the legal documentation required to enter the location ‘with permission’ , as suggested in an article by Web Urbanist, many believe this also takes away from the experience. For photographers the images that result from an exploration are unique due to the restricted nature of Urbex sites
  • Lost in Translation
  • Through my work I highlight the aspects of the environments we inhabit that are frequently overlooked in the daily routine of modern life. I seek to make visually appealing translations between the organic human element and the temporality of our creations. These perspectives are conveyed in an effort to inspire an appreciation for and interest in the subtle details that make up the things we've grown accustomed to. I do this using the organic, juxtaposed with the artificial ,use of reductive/corrosive processes, and multi-medium practices.
  • Materials/Process
  • This project consists of a sculptural element, in the handmade radio transmitter I created partially in Illustrator, a sound element in the audio piece that created in Premier Pro to be transmitted. For the sound peice I used leftover blueprints from the factory to research specific industrual equitment that existed in the space and the sounds they may have made. The site specific performative piece in the act of me exploring to the abandoned factory to listen for lost transmissions, and an interactive/video element provided by the 360 VR camera which allows the viewer to to experience the piece from a first person perspective. The radio transmatters were left onsite for others exploring the area to discover. 

    ***In post 3D replications of equitment found in the factory will be created from blueprints found on-site and edited into the 360 VR footage as interactive elements.Based otop of wooden/laser etched illustrations***

  • Intent
    This project aims to convey a concept through using intersections between traditional, analog media and the digital world. In this projects from the viewer experiences both the physical experience of interaction with real sculptural elements through the platform of virtual reality. Virtual reality, unlike broadcast media, is often used to highlight fictional narratives. Through this project I will demonstrate its effectiveness in creating an environment that was once reality.
  • Why
    Palimpsests are both geological and social occurrences where something that once was is repurposed but leaves behind elements of its past iterations. Chicago was once a center of manufacturing for the country, it is now the rust belt as society progressed that era. In my exploration of these places where progress has been paused I can re-create these spaces and experience them as they were.
  • Audience
    The audience for this project, as with the majority of my projects, will not be limited by the scope installation. This piece will live primarily online as an exploration of space and the capabilities of virtual reality. I Will provide the final video pieces for the general public through platforms such as youtube/Facebook and other VR streaming platforms. I will also provide documentation of my process (including source files) as open source material for various motion graphic and 3D modeling communities online. Venues: The most appropriate venue for this project would be online distribution through an ad campaign/landing page and promotion through sites such as Behance/Adobe 1324 and Talenthouse. I have an existing relationship with adobe and contacts that are already familiar with the project I am proposing
  • Specifics
    I will need an enclosed square room with mutiple projectors orientated to create a seamless 360 degree lightbox, the footage will be wrapped around the enclosed room with a simple tablet based interface giving some control over orintation to the viewers. 
  • Related Projects
  • Blueprints To physical Objects
  • Budget
  • Project Statment 
    A blueprint possesses an important utilitarian function; an object used by industry to produce a product. The appropriated blueprints were from the defunct Goodman Manufacturing Company, a mining locomotive factory. The industry is gone, the product function is useless, rendering the design a relic of America’s past. The function is obsolete, the object however retains its creative act; efforts, pains, refusals, and decisions.
    Abandoned, burned, water damaged: these documents were fully exposed to weather for decades under distress in the same resting place in the flat files where the designers left them years before. We recovered the documents while prospecting sights for forgotten gems of the creative act. The appropriated illustrations of the blueprints are reproduced in several multi media forms including digital prints, laser cut sculpture, digital manipulations, incorporating contemporary technologies, re-conceptualized into a fine art setting. 
    The spectator views the appropriated materials from intention to realization; the transition from design to art. Appropriated illustrations from the recovered documents, the creative act is revisited 75 years later as the object acts as a readymade for artistic interpretations.