In this experiment, i wanted to see if i could simulate the action of a beaded curtain. I did this by forming strings of hinges with some kinematic adjustment, and managing the colliders on the character to enable pushing through them. However, you will notice that the scene jerks around and the beaded strings do not fall off around the character controller's shoulders, as they would in reality. instead, the character gets caught in them, as in a web and often pushed back or swung around by them.
another partially successful test